CABLE-POP currently runs with 3 tiles per grid-cell: primary forest, secondary forest, grass. The type of forest and grass is climate (and latitude?) dependent and determined in an initial spin-up phase of the simulation. A grid-cell is either fully vegetated or fully bare-ground/ice/tundra.
ACCESS is flexible on the number of tiles per grid-cell. CMIP6 simulations were set up so that all tiles that would be needed to account for land-use change were simulated across pre-industrial, historical and scenarios. Tiles not required at any given time are given a tile fraction of 1e-5. Any vegetation types that would never exceed a tile fraction of 0.1 were excluded. Most grid-cells would have up to 4 active tiles but some grid-cells may be up to 7 types (from memory).
This file has plots of CABLE-POP ‘S2: no land-use change’ global vegetation distributions from a 1 degree simulations side-by-side with ACCESS-ESM1.5 1850 distributions.
CABLE-POP-S2_vs_ACCESS-1850.pdf (620.4 KB)
To enable POPLUC to work with ACCESS, it will be necessary to determine how best to deal with the different vegetation distributions. Options include
- a generic re-mapping
- simplifying the ACCESS vegetation distribution to work in a similar manner to CABLE-POP
- adding more flexibility to CABLE-POP to allow a vegetation distribution closer to ACCESS
- some combination of the above.
@inh599 has prepared a document with much more detail, including ideas around how to do a generic remapping.
POP-in-ACCESS-configuration-stuff_v1.pdf (273.2 KB)
@RachelLaw is testing the sensitivity of simplifying the ACCESS vegetation distribution.
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Test impact of using a single tree type per grid-cell by taking the dominant tree type from the current distribution. Difference plots for tree types:
DomTreeDifference.pdf (139.1 KB) -
Check if and where c3/c4 grasses overlap in ACCESS. Test if c4 fraction capability in CABLE still works to deal with any overlap (but how are parameters dealt with in this case).
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Check whether spatially varying parameters rather than pft-based parameters could be useful to account for different grass-based types e.g. tundra.
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Check sensitivity to fractional bare-ground. What would be the impact of replacing with grass either with standard parameters or with parameters set for lower productivity?
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Re-visit how wetlands and lakes are treated in ACCESS.
Other questions
- Could CABLE-POPLUC be adapted to allow for fractional bare ground? @Juergen notes that POPLUC would need major restructuring of the code to implement more than three tiles. Hence, if considered necessary, this needs to be a high priority, early task.
- How are crops currently treated in each model (ACCESS is just a more productive grass with prescribed N fertiliser) and how would we like to treat them e.g. to account for harvest?